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In this tutorial we break down the fundamental principles of cinematic interior lighting in Blender, EEVEE. Learn how to sculpt 3d spaces with light by utilizing falloffs and direction to create a sense of mood and realism.
/ 154218319 - The Monastery Dungeon photoscanned environment .blend file on Patreon
What You’ll Learn
Sculpting interior form: use gradients and depth cues (the 'inverted sphere' technique)
Falloffs: use Spherical Falloff (point lights) for depth and Directional Falloff (area lights) for gradients.
Backlighting for specular highlights vs front lighting for color.
Compositional accents and more
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Full EEVEE Lighting and Rendering course:
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00:00 - Intro
04:42 - Non-flat - what does it mean for interiors?
06:14 - Spherical falloff
09:50 - Directional falloff
12:13 - Back vs front light
16:05 - Summary
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