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Software Used:
Blender 4.3.2
Substance Painter 2025 (Steam Version)
Previous Tutorial for Modular Hallway: • Create Modular Assets in Blender for UE5 |...
3D Asset Creation Workflow | Blender/Substance/Unreal Playlist: • 3D Asset Creation & Workflow - Blender/Sub...
First Person Character Setup: • Create a True First Person Character in Un...
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In this video, I walk through a complete beginner guide to Substance Painter, starting from absolute zero. This is Part 1 of a multi-part series designed for game developers and 3D artists who have never used Substance Painter before.
We begin by getting familiar with the Substance Painter interface, learning how to move the camera and navigate the 3D viewport, and importing a mesh for texturing. From there, I show how to apply basic materials and smart materials, explain what mesh baking is and why it’s important, and walk through the baking process step by step.
You’ll also learn how to create your own materials using layers, masks, and generators, including controlling roughness, adding wear and dirt, and using height maps to add text and surface details. Everything is explained in a simple, beginner-friendly way with real examples.
This series is focused on real game-ready workflows, preparing assets for engines like Unreal Engine, and helping you build a strong foundation in texturing without feeling overwhelmed.
If you’re brand new to Substance Painter or want a clearer understanding of how it actually works, this tutorial is the perfect place to start.
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PC Specs:
CPU: Intel i9 9900k
Graphics: Nvidia RTX 5070ti
Motherboard: GIGABYTE Z390 AORUS PRO
RAM: G.Skill Aegis Series 64GB
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Timestamps:
00:00 Introduction
00:35 Preparing a Simple Mesh & UVs
03:34 Substance Painter UI Overview
09:45 Camera & Viewport Navigation
14:10 Project Settings & Display Modes
25:49 Baking Mesh Maps Explained
31:01 Applying Materials & Smart Materials
38:59 Smart Masks & Asset Browser
48:23 Building Materials with Layers
54:14 Masks, Roughness & Height Details
59:24 Adding Text & Surface Details
1:03:06 Exporting Textures & Wrap Up
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