Substance Painter Full Process & Tutorial | Add Texture, Scratches, Wear | Free Model Included

Veröffentlicht am: 23 Februar 2026
auf dem Kanal: HALbot Studios
1,937
135

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Software Used:
Blender 4.3.2
Substance Painter 2025 (Steam Version)

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In this tutorial, I walk through my full process for texturing an old walkie talkie using Substance Painter.

We start by baking mesh maps from a mid-poly model (no high-to-low workflow in this one — that will be covered in a separate tutorial), and then build up the texture step-by-step using layers, masks, smart materials, and custom detailing.

I’ll show you how to:
• Build up realistic base materials
• Add bumps, surface variation, and subtle imperfections
• Create labels and custom text
• Paint wear and edge damage to make it feel used and believable
• Add scratches and grime in a controlled, non-destructive way

This is a practical, game-ready workflow aimed at beginners and intermediate artists who want to better understand how layered texturing works inside Substance Painter.

If you’re interested in learning more about environment art, modular workflows, or game-ready asset creation, consider subscribing.
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PC Specs:
CPU: Intel i9 9900k
Graphics: Nvidia RTX 5070ti
Motherboard: GIGABYTE Z390 AORUS PRO
RAM: G.Skill Aegis Series 64GB
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Timestamps:

0:00 Intro
1:22 Blender Prep
2:46 Bake Mesh Maps
4:30 Base Plastic Material Setup
6:58 Adding Surface Texture (Cell/Grip Pattern)
8:55 Masking the Material (UV Chunk + cleanup)
13:36 Fixing Seams + Triplanar Projection
16:06 Painting Wear / Edge Fade for Realism
20:20 Speaker Grill / Indents Using Height
25:42 Base Plastic Variation
26:23 Antenna Materials
30:12 Antenna Ridges
34:30 Top Label Material
38:13 Adding Text
40:53 Wearing Down Text
44:55 Red Indicator Light
48:07 Knobs Smart Material
51:41 Knob Indicator Lines
53:20 Back Label
1:00:46 Global Roughness Touchups
1:04:21 Extra Side Lines
1:06:13 Dust / Dirt Pass + Final Tips
1:07:31 Wrap Up

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