Hey Guys! Welcome back to another CG Smoothie Video! In this video I give a basic rundown on the variables and functions unique to C#! C# is the coding language that is most commonly used in Unity Game Development. If you're hoping to make games using the Unity Game Engine, learning the C# Coding Language is a great first place to start! This video covers the variables and functions you will most often use. If you want to have more videos to cover the more complex things such as quaternions, vector3s, and other difficult-to-grasp ideas, let me know in the comment section below!
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Tools I use in this video:
Unity 2019
Microsoft Visual Studio
Wondershare Filmora X
OBS
🎵 Music:
Nuvema Town - Pokémon Black and White - composed by Shota Kageyama
• Video
Icirrus City - Pokémon Black and White - composed by Shota Kageyama
• Video
🔗Related Links:
⏱️Timestamps:
0:00 Intro
0:43 Common Variables - int, float, char, string, bool
3:37 Variable Identifiers - public, private, static
5:22 Unity-Specific Variables - GameObjects, Transforms, Components
7:47 Common Functions - Start, Awake, Update, FixedUpdate, OnEnable
10:30 Custom-made Functions
12:46 Outro
#unity #coding #gamedev #blender #unity3d #trending #wow #viral
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