Why Optimized Openers Delay their Cooldowns! FFXIV Endwalker

Published: 01 January 1970
on channel: Caetsu Chaiji Ch.
1,171
46

Find out why optimized openers, commonly used in savage raids and more, tend to delay cooldowns 7-8 seconds!

In this video, we dive into the reasons why the optimal openers for most jobs have these odd and in some cases unnecessary "delays" in their openers.
We also discuss reasons for and against doing so, and also talk about when and why the initially logical openers - with no delay - can be better.

Both a Mathematical reasoning detailing how much this delay can add, as well as an actual demonstration showing how it works, are included!

If you feel like things are going a bit fast or a bit slow, I welcome you to adjust the video pace accordingly! I would not be surprised if you would benefit from pausing the video at certain points (like when the number parts come up!)

Music Used:
FFXIV: Shadowbringers - Neath Dark Waters

Chapters:
00:00 Introduction
00:37 Why Optimize
02:46 An argument FOR the fast openers
04:05 How the delayed burst opener works
04:36 A mathematical power demonstration
05:37 Average Potential Solo
06:06 Average Potential in your optimized party
07:14 So why the 3 GCD Delay?
07:34 Mathematical Demonstration Opener Showcase
09:17 Fun Fact


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