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How do 2-dimensional games detect collisions between game objects? How can we exploit functional-style programming to improve the performance of collision detection algorithms?
• 2D games abstract game objects with simple bounding shapes
• Collision detection can employ a parallel stream of bounding shapes
• A mutable custom collector detects collisions from the stream
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On this page of the site you can watch the video online Functional Programming with Streams in Java 9 : 2D Collision Detection | packtpub.com with a duration of hours minute second in good quality, which was uploaded by the user Packt 06 June 2017, share the link with friends and acquaintances, this video has already been watched 141 times on youtube and it was liked by 1 viewers. Enjoy your viewing!