JavaFX scenes + drawing stuff 🌄

Published: 07 December 2020
on channel: Bro Code
79,160
2.2k

Javafx scenes tutorial example explained

#JavaFX #scene #scenes

package application;

import javafx.application.Application;
import javafx.stage.Stage;
import javafx.scene.Group;
import javafx.scene.Scene;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Line;
import javafx.scene.shape.Polygon;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font;
import javafx.scene.text.Text;


public class Main extends Application {


public static void main(String[] args) {
launch(args);
}

@Override
public void start(Stage primaryStage) throws Exception {

Group root = new Group();
Scene scene = new Scene(root,600,600,Color.LIGHTSKYBLUE);
Stage stage = new Stage();

Text text = new Text();
text.setText("WHOOOOOA!!");
text.setX(50);
text.setY(50);
text.setFont(Font.font("Verdana",50));
text.setFill(Color.LIMEGREEN);

Line line = new Line();
line.setStartX(200);
line.setStartY(200);
line.setEndX(500);
line.setEndY(200);
line.setStrokeWidth(5);
line.setStroke(Color.RED);
line.setOpacity(0.5);
line.setRotate(45);

Rectangle rectangle = new Rectangle();
rectangle.setX(100);
rectangle.setY(100);
rectangle.setWidth(100);
rectangle.setHeight(100);
rectangle.setFill(Color.BLUE);
rectangle.setStrokeWidth(5);
rectangle.setStroke(Color.BLACK);

Polygon triangle = new Polygon();
triangle.getPoints().setAll(
200.0,200.0,
300.0,300.0,
200.0,300.0
);
triangle.setFill(Color.YELLOW);

Circle circle = new Circle();
circle.setCenterX(350);
circle.setCenterY(350);
circle.setRadius(50);
circle.setFill(Color.ORANGE);

Image image = new Image("pizza.png");
ImageView imageView = new ImageView(image);
imageView.setX(400);
imageView.setY(400);

root.getChildren().add(text);
root.getChildren().add(line);
root.getChildren().add(rectangle);
root.getChildren().add(triangle);
root.getChildren().add(circle);
root.getChildren().add(imageView);
stage.setScene(scene);
stage.show();
}
}

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