The Mirror modifier mirrors a mesh along its local X, Y and Z axes across the Object Origin. In this lecture, we'll go over:
1)Intro 00:00
2)Axes(X,Y,Z Mirroring) 01:30
3) Bisect Option 03:40
4) Flip Option 04:20
5)Merge Option and Merge Distance 4:51
6)Clip Option 5:43
7) Mirror Object 6:12
#mirrormodifier,#mirroring,#blendertutorial
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