Hey Guys! Welcome back to another CG Smoothie Video! In this video I teach you how to use Unity's Animation Rigging package to create fully procedural Arm movement using Inverse Kinematics, or as shortened, IK. I also break down how Inverse Kinematics works as a whole and why it is better to use than Forward Kinematics, what the difference is between those two animation types. I hope you guys find this Unity Tutorial Informational and helpful!
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Tools I use in this video:
Adobe Premiere Pro
OBS
Unity
Mixamo
🎵 Music:
Pokémon Black & White - Route 10 [Remix] by Qumu
• Pokémon Black & White - Route 10 [Remix]
Originally composed by Shota Kageyama
Animal Crossing - K.K. Cruisin' [Remix] by Qumu
• Animal Crossing - K.K. Cruisin' [Remix]
Originally composed by Kazumi Totaka
🔗Related Links:
How to Import Rigged Characters and Their Animations from Blender to Unity! - • How to Import Rigged Characters and Their ...
⏱️Timestamps:
00:00 Inverse Kinematics Explanation + Setup
02:37 Two Bone IK
07:37 Chain IK
11:34 How would this be implemented?
#unity3d #gamedev #tutorial #cgsmoothie
On this page of the site you can watch the video online How to make Hand IK with the Animation Rigging Package | Unity Tutorials with a duration of hours minute second in good quality, which was uploaded by the user CG Smoothie 28 May 2024, share the link with friends and acquaintances, this video has already been watched 21,817 times on youtube and it was liked by 431 viewers. Enjoy your viewing!