This is Nuke Clean Plate Masterclass in which I am going to explain how to make clean plate in nuke and Photoshop. I will explain in depth all the fundamentals of Clean plate in Photoshop and nuke and how to make it. This is totally designed for beginners with little or no experience. Any one can get started by following this Nuke clean plate masterclass.Nuke Non-commercial is a free version of Nuke that runs outside the regular licensing model. Nuke Non-commercial
is meant for personal, educational, and other non-commercial use. It is aimed at students, industry professionals, and others interested in Nuke. It includes most of the features of the commercial version of Nuke, offering you a chance to explore and learn the application fully while using it from the comfort of your own home.Nuke products are a resolution-independent compositing system, with extensive channel support, powerful image manipulation tools, and a rich 3D compositing environment. This section explains concepts you should know before
using Nuke products.A Nuke project consists of a network of linked operators called nodes. Nuke's Compositing environment utilizes a node-based workflow, where you connect a series of nodes to read, process, and manipulate images. Each node in the script, or comp, performs an operation and contributes to the output.Nuke products support multiple file formats, such as Cineon, TIFF, OpenEXR, HDRI, and RAW camera data (using the dcraw command line program), and allows you to mix them all within the same composite. By default, Nuke products convert all imported sequences to their native 32-bit linear RGB colorspace. You can, however, use the Colorspace node to force one of several color models, including sRGB, Cineon, rec709, gamma 1.80/2.20, HSV, or HSL. The Log2Lin node lets you convert between logarithmic and linear colorspace (and vice versa).There are no restrictions on image resolution - you can freely mix and scale elements of any resolution within the same script. You can, for example, use a 2k film plate as the background for video shot in PAL format, and then output the result in HD1080i. Nuke products automatically adjust their Viewers to accommodate the image you’re viewing. In Nuke products, you can assign the output of each node as new channels, and pass them to the next node in thescript. When you need to re-use a particular channel (say, to apply a color correction to the hair), you simply choose the channel containing the matte from the downstream color-correction node. Nuke products support up to 1023 channels of image data. This provides additional benefits when working with computer-generated (CG) elements, especially when such elements are rendered out in the OpenEXR format.Some digital compositing systems support a strictly two-dimensional workflow. Nuke products, by contrast, offer a robust 3D workspace that lets you create and render complex scenes composed of polygonal models, cards (planes textured with images), cameras, lights, and textures. This 3D workspace has countless uses, the simplest of which is generating pan-and-tile scenes. These are scenes with 2D image planes arranged into a curved shape, and then rendered out through an animated camera to give the
illusion of a seamless environment.Nuke products support virtually all third-party and proprietary render-queuing software. By integrating Nuke products with such a system, the render load can be distributed across all the Nuke- or NukeX-licensed machines on your network, whether Windows, Mac, or Linux-based. See Render Farms for more information. In addition, Nuke Studio ships with an internal Frame Server, which also allows you to setup external slave machines to process renders faster. See Using the Frame Server on External Machines for more information. The Nuke Studio Timeline environment allows you to conform, create Nuke Comps, add soft effects, perform timeline-based editing, export your project, and view and edit metadata and properties.You can use the Compositing environment to perform node-based compositing with a choice of different VFX tools, manage color grading, review your script, and render out your script.
By default, there is a Node Graph panel in the lower-left corner, a Viewer panel in the top-left corner, and a Properties panel on the right.
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