After watching this tutorial, you will learn how to create a Sub surface scattering material using Substance Painter and then render using Maya and V-Ray.
This is also the first video where I answer questions from my YouTube comments section and Instagram. You ask, I answer! Be sure to throw a question down in the comments and ask me to cover it in a future video.
As always, if you found this technique helpful or even have any tips and suggestions of your own, let me know down in the comments below.
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Software used in Tutorial:
Maya 2020
V-Ray Next Update 2.2
Substance Painter 2020.2.1
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Table of Contents
0:00 Introduction
0:47 Setup SSS in Substance Painter
5:28 Use Anchor Points with SSS Mask Layer
10:08 Export Textures out of Substance Painter
13:19 Setup V-RayFastSSS2 Material with Textures
21:10 Workaround using Thickness Map
29:00 Another Example using Color Map for SSS
30:20 SSS Workflow Recap
31:02 Conclusion
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