In this video, you’ll learn the foundational building blocks of 3D modeling in Autodesk Maya. We break down what 3D models are actually made of by exploring vertices, edges, faces, and Maya’s basic polygon primitives.
This lesson is designed for absolute beginners and focuses on conceptual understanding rather than shortcuts. By the end of the video, you’ll understand how geometry is structured and how these components work together to form any 3D model.
This video is part of a larger modeling fundamentals series and can be watched independently.
👉 Want to go deeper?
This lesson comes from my full Udemy course:
Complete Animation Master Class: Create Animated Shorts with Autodesk Maya
https://www.udemy.com/course/3danimat...
The full course walks through modeling, animation, and production workflows step by step.
Topics Covered:
• Vertices, edges, and faces explained
• Polygon geometry fundamentals
• Basic primitives in Maya
• How components relate to real modeling workflows
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