Unreal Engine 5 | QuickMagic | Control Rig Physics | AIMocap

Publié le: 13 janvier 2026
sur la chaîne: LaVie 3D
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In this video, I’m sharing my latest R&D workflow for an upcoming project. I’m working in Unreal Engine using Control Rig, taking advantage of its physics features to push more dynamic and expressive animations.

Quick Magic reached out right on time and let me test their tool during this phase. It is extremely easy to use, and delivers impressive results.


   / @laviestudio  
Andrew Miller :    • Control Rig: Sea Creatures | Tech Art For ...  
Proj Prod :    / @projprod  
Control Rig Physics :    • Control Rig Physics: Fast, Fun, and Expres...  
Adrian Parkinson :    / @adrianparkinsonfilms  

Previous video :    • Pacific Rim Ocean Scene | Cinematic Short ...  
VFX breakdown :    • Houdini VFX | I Recreated a Pacific Rim Sc...  
Older version :    • Houdini 20.5 | Houdini Flip Simulation (VF...  


   / @laviestudio  
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Software Used:
• Unreal Engine 5.7
• DaVinci Resolve (Editing)
• CGTrader (3D Assets)

[00:00] Intro: Overview of the new R&D workflow and project goals.

[00:21] QuickMagic : Overview

[01:01] Retargeting: Rokoko Plugin

[01:45] Retarget: result

[02:00] Unreal Engine: timelapse

[08:16] Fun part: Where do 3d artists spend most of their time on.

[09:30] Back Action: Bake motion capture into control rig




3D Modeling, Texturing, Lighting, Animation (Keyframe & Procedural), Dynamics, Simulations (Rigid Body, Soft Body, Cloth, Fluid, Particles, Smoke, Fire), Procedural Generation, Look Development, Rendering, Compositing.



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