In this Unreal Engine 5 environment design tutorial, I recreate a key scene from the Resident Evil 9: Requiem trailer.
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We’ll break down the entire process. From analyzing the original scene from the trailer to creating custom assets in Blender, assembling the environment, and setting up the lighting and mood in Unreal Engine 5.
What You’ll Learn:
🔍 How to analyze reference shots from cinematic trailers
🧱 Asset creation workflow in Blender for game environments
🎮 Assembling the scene in Unreal Engine 5
💡 Lighting setup to match the Resident Evil horror vibe
🧪 Tips on recreating iconic scenes with your own twist
Whether you're working on a horror game or just want to learn how to reverse-engineer pro-level trailers for your own inspiration, this tutorial is packed with insight.
00:00:00 - Intro
00:01:21 - Reference & Planning
00:20:41 - Blender
00:40:12 - Struggle with curtains
00:45:07 - Unreal breakdown
00:51:37 - Scattering objects w/physics
01:00:45 - Lighting Breakdown
01:09:10 - PPV Color Grading
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