In this comprehensive tutorial, you will learn the basics of Netcode for Gameobjects to start building your multiplayer game.
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Netcode for Game Object Documentaions https://docs-multiplayer.unity3d.com/...
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00:00 Intro
01:13 The demo scene setup and explanation
02:00 Player movement script
02:57 Shooting projectile and projectile movement script
03:36 Installing Netcode for GameObjects and setting up the Network Manager
04:20 Converting the player into Network Object
05:40 Creating the Network Manager UI
09:05 Installing Ingame Debug Consol to help debug the stand-alone build
10:06 Using Network Variable to display the number of connected players
16:08 Using Network Transform to Synchronize the Movement between host and clients
18:55 Using Network Animator to Synchronize the animations
20:40 Randomizing the player spawn position and fixing the rotation on spawn
23:35 Explaining the issues related to spawning and despawning game objects in a multiplayer game
27:14 The difference between Server Rpc and Client Rpc
28:07 Using ServerRpc to Spwan and Despawn projectiles over the network
37:06 Fixing the random spawn position issue
38:25 Creating the player hud and using Network Variable to show the Player's names
43:50 Assigning colors to the connected players
46:26 Testing the game with 4 related players
47:15 Outro
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