When exporting a Blender model for use in Unity, some of the properties defined in the material nodes may not be included.
In this video, I show how to bake color textures and normal maps from a procedurally generated material using nodes in Blender. This allows you to export textures created in Blender so you can apply them to a material in Unity.
The procedure we'll cover in this video involves generating textures in Blender from the nodes that define a material. We'll generate one texture for the color and another texture for the normal map.
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