Hey Guys! Welcome back to another CG Smoothie Video! In this video I teach you how to make an Adaptive Audio system to make Footstep sound effects correlate to the terrain your character is walking over! This system should be compatible with Every type of game you may be making, from Top Down 2D, Profile View 2D, and all 3D Games! It is also easily expandable to add sound effects for other terrain behaviors like Breaking and Placing for a sandbox game like Minecraft or Terraria! I hope using this Adaptive Audio System will thoroughly spice up your games!
Starter File: https://drive.google.com/file/d/1e_bI...
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Tools I use in this video:
Adobe Premiere Pro
Unity
Microsoft Visual Studio 2019
OBS
🎵 Music:
1 a.m., 3 a.m., 6 a.m., 7 a.m., 8 a.m., 9 a.m., 10 a.m., 11 a.m., Noon,
1 p.m., 2 p.m., 3 p.m., 4 p.m., 5 p.m., 9 p.m. (Sunny Weather) from Animal Crossing: New Horizons
https://downloads.khinsider.com/game-...
Originally composed by Kazumi Totaka
⏱️Timestamps:
00:00 Intro
01:19 Terrain Behavior
04:15 Tile-map Interactivity
10:10 Footstep Audio Fundamentals
22:20 Top-down 2D Step Function
28:56 Side-view 2D Step Function
32:31 3D Step Function
33:39 Finishing Touches!
38:10 Outro
#gamedevelopment #unity3d #tutorial #cgsmoothie #coding #indiedev #indiegame
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