Fix Material id Mismatch without Saving the Level in Unreal

Published: 21 September 2022
on channel: malcolm341
3,529
66

Click here to subscribe https://www.youtube.com/malcolm341?su...

To support me go here https://gumroad.com/malcolm341

//Flip suffix script starts here
global proc m341_flipSuffix()
{
string $materials[] = `ls -sl -fl`;

string $name1 = $materials[0];
string $suffix1 = endString($materials[0], 2);
string $trim1 = endString($name1, 2);
string $trimName1 = basename($name1, $trim1);

string $name2 = $materials[1];
string $suffix2 = endString($materials[1], 2);
string $trim2 = endString($name2, 2);
string $trimName2 = basename($name2, $trim2);

select $materials[0];
rename m341_temp;
string $mat1[] = `ls -sl`;

select $materials[1];
rename m341_temp;
string $mat2[] = `ls -sl`;


select $mat1;
rename ($trimName1 + $suffix2);
string $select1[] = `ls -sl`;

select $mat2;
rename ($trimName2 + $suffix1);
string $select2[] = `ls -sl`;

select -add $select1;
}
m341_flipSuffix();


On this page of the site you can watch the video online Fix Material id Mismatch without Saving the Level in Unreal with a duration of hours minute second in good quality, which was uploaded by the user malcolm341 21 September 2022, share the link with friends and acquaintances, this video has already been watched 3,529 times on youtube and it was liked by 66 viewers. Enjoy your viewing!