Maya Animation Basics – Keyframes, Timeline & Your First Bouncing Ball

Published: 16 January 2026
on channel: Vertmode
313
4

Every animation—whether for games, film, or cinematics—starts with the same foundation: keyframes.

In this lesson, you’ll learn the core animation tools in Autodesk Maya by creating one of the most important beginner exercises in animation: the bouncing ball.

This video focuses on animation basics only, helping you understand how motion is built using keyframes, timing, and spacing—without overwhelming you with advanced tools.

What you’ll learn in this video

Maya animation interface essentials

How keyframes work

Using the timeline and playback controls

Creating believable motion with timing and spacing

Animating a simple bouncing ball from start to finish

⚠️ Note: This lesson does not cover the Graph Editor. That topic is intentionally taught in a separate, dedicated video so you can focus on fundamentals first.

🎓 From My Full Course

This lesson is taken from my complete Udemy course:

Complete 3D Animation Masterclass: Create Animated Shorts
Beginner to Advanced – Maya, Photoshop, After Effects & Audacity

The full course covers:

Animation fundamentals

Graph Editor workflows

Polished animation shots

Cameras, lighting, and rendering

Editing complete animated shorts

👉 Full course here:
https://www.udemy.com/course/3danimat...

🧠 Why the Bouncing Ball Matters

The bouncing ball isn’t just a beginner exercise—it’s how animators learn weight, timing, and control.
Master this, and every future animation becomes easier.


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