Every animation—whether for games, film, or cinematics—starts with the same foundation: keyframes.
In this lesson, you’ll learn the core animation tools in Autodesk Maya by creating one of the most important beginner exercises in animation: the bouncing ball.
This video focuses on animation basics only, helping you understand how motion is built using keyframes, timing, and spacing—without overwhelming you with advanced tools.
What you’ll learn in this video
Maya animation interface essentials
How keyframes work
Using the timeline and playback controls
Creating believable motion with timing and spacing
Animating a simple bouncing ball from start to finish
⚠️ Note: This lesson does not cover the Graph Editor. That topic is intentionally taught in a separate, dedicated video so you can focus on fundamentals first.
🎓 From My Full Course
This lesson is taken from my complete Udemy course:
Complete 3D Animation Masterclass: Create Animated Shorts
Beginner to Advanced – Maya, Photoshop, After Effects & Audacity
The full course covers:
Animation fundamentals
Graph Editor workflows
Polished animation shots
Cameras, lighting, and rendering
Editing complete animated shorts
👉 Full course here:
https://www.udemy.com/course/3danimat...
🧠 Why the Bouncing Ball Matters
The bouncing ball isn’t just a beginner exercise—it’s how animators learn weight, timing, and control.
Master this, and every future animation becomes easier.
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