In this texturing video tutorial, we go through what the various texture maps are, such as diffuse/albedo, ambient occlusion, curvature, displacement, bump, and many more.
Shader Maps -
Albedo/Color - 01:15
Roughness/Glossiness - 06:11
Displacement - 09:37
Bump - 11:37
Normal - 13:14
Opacity - 17:09
Metallic - 17:42
Vector Displacement - 21:02
Mesh Maps/Masks -
Cavity - 24:11
Ambient Occlusion - 26:01
Curvature - 30:23
Thickness - 31:30
Position - 32:10
ID - 34:30
Model by Simon Peloquin
https://www.artstation.com/speloquin
Maps for texturing humans
https://texturing.xyz
More info about cavity maps
http://www.paulhpaulino.com/improve-y...
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