Procedural Shapes ShaderGraph tutorial for Unity

Published: 16 January 2022
on channel: PabloMakes
24,097
1k

Being able to draw different shapes in a shader can be really useful to avoid having to use a lot of textures, make images that can scale in resolution without being pixelating like a texture would or make shapes that can be modified on the fly.
This tutorial shows the principles that can be used in any shader, but focuses on using ShaderGraph, works on URP and HDRP and even the built in pipeline.

(づ ̄ ³ ̄)づ ~(˘▾˘~)

TWITCH ( ͡° ͜ʖ ͡°)
  / pablomakes  

TWITTER (ಥ﹏ಥ)
  / pablomakes  

₪ ₪ Time Stamps ₪ ₪
00:00 - The Basics
04:34 - Outline
06:23 - Color
09:00 - Circle
10:53 - Fill Mask
14:28 - Frac
17:28 - Sine Wave
23:20 - Polar coordinates



#unity #tutorial #shader


On this page of the site you can watch the video online Procedural Shapes ShaderGraph tutorial for Unity with a duration of hours minute second in good quality, which was uploaded by the user PabloMakes 16 January 2022, share the link with friends and acquaintances, this video has already been watched 24,097 times on youtube and it was liked by 1 thousand viewers. Enjoy your viewing!