Full Static Prop Creation Pipeline for Game Engines

Publié le: 12 avril 2023
sur la chaîne: James, How Do I?
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A full pipeline overview of creating static props for game engines. Using Maya 2023, Zbrush, Substance Painter & Unreal Engine


Download the Automatic Texture to Material Unreal Engine widget here: https://drive.google.com/file/d/1lH5r...


00:00 Introduction
00:52 Hard Surface Models in Maya
01:50 Uniform Scale
03:25 Modelling Errors & Integrity
05:08 Naming
08:42 Harden & Soften Edge Normals
12:08 UV Unwrapping
32:34 Assigning Materials
33:43 Creating Texture Sets Correctly
39:25 Triangulating Models
41:13 Export Models as FBX using Game Exporter
44:55 SUMMARY - Hard Surface Prop Preperation & Export
45:39 Organic Sculpted Models in Zbrush
46:56 Creating low-poly & high-poly
47:52 Decimating low-poly Model
49:38 UV Unwrapping low-poly
50:46 Exporting Both Models as FBX
51:52 SUMMARY - Sculpted Organic Props Preperation & Export
53:11 Substance Painter Setup
54:16 Baking Mesh Maps
57:53 Exporting Textures
59:42 Alternate Model Showcase
01:01:51 SUMMARY Substance Painter Setup, Baking & Texture Export
01:02:26 Unreal Engine Setup
01:03:17 Creating a Master Material
01:09:56 Importing Models & Textures, Manual Setup
01:14:00 Importing Complex Models
01:17:51 Using the Auto Texture to Material Widget
01:21:20 SUMMARY - Manual Asset Import Into Unreal Engine
01:22:14 SUMMARY - Using the Auto Texture to Material Widget
01:23:12 SUMMARY - Whole Pipeline Overview


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