So you are making a 3D game and you are wondering how do I keep my players and gameobjects from moving right off the screen or from moving off the world? You can do it a number of ways. I used my imagination and came up with two ways.
1st way I tried was placing some walls around my scene that the player would collide with and no be able to pass. I can make the walls invisible by turning off the mesh renderer.
2nd way is a little more thoughful. I use an very large 3D object to encase my scene within. Then I use the Is Trigger flag on the collider. I detect when the player exits the object and push player back in.
Check out the video to see how I did both ways...
Source Code: https://github.com/omarvision/staying...
Omarvision game programming tutorials, unity game engine. http://www.omarvision.com. Free classes at Microsoft Store - International Plaza 2223 N. West Shore Blvd, Tampa FL 33607
Sur cette page du site, vous pouvez voir la vidéo en ligne Staying Within Bounds in Unity durée heure minute seconde en bonne qualité , qui a été Téléchargé par l'utilisateur Omar Santiago 02 février 2019, Partagez le lien avec vos amis et connaissances, sur youtube cette vidéo a déjà été regardée 11,455 fois et il a aimé 152 téléspectateurs. Bon visionnage!