Staying Within Bounds in Unity

Pubblicato il: 02 febbraio 2019
sul canale di: Omar Santiago
11,455
152

So you are making a 3D game and you are wondering how do I keep my players and gameobjects from moving right off the screen or from moving off the world? You can do it a number of ways. I used my imagination and came up with two ways.

1st way I tried was placing some walls around my scene that the player would collide with and no be able to pass. I can make the walls invisible by turning off the mesh renderer.

2nd way is a little more thoughful. I use an very large 3D object to encase my scene within. Then I use the Is Trigger flag on the collider. I detect when the player exits the object and push player back in.

Check out the video to see how I did both ways...

Source Code: https://github.com/omarvision/staying...

Omarvision game programming tutorials, unity game engine. http://www.omarvision.com. Free classes at Microsoft Store - International Plaza 2223 N. West Shore Blvd, Tampa FL 33607


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