Unity doesn't officially support terrains via Shader Graph. However, it is still possible to write shaders that accept the same textures as URP's built-in terrain shaders and recreate terrain effects ourselves! In this tutorial, I'll read four texture layers and apply an automatic rock cliff painting system and a world scan effect like the kinds you'd see in many open world games.
I have moved to Unity 6.0.23f1 for the remaining videos in this series and the new GitHub project. Most of what you see works similarly to Unity 2022.3 or older.
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👇 Download the project on GitHub: https://github.com/daniel-ilett/shade...
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Nesta página do site você pode assistir ao vídeo on-line Unity Shader Graph Basics (Part 11 - Terrains) duração hora minuto segundo em boa qualidade , que foi baixado pelo usuário Daniel Ilett 13 Abril 2025, compartilhe o link com seus amigos e conhecidos, no youtube este vídeo já foi visto 10,300 vezes e gostou 332 espectadores. Boa visualização!