Unity doesn't officially support terrains via Shader Graph. However, it is still possible to write shaders that accept the same textures as URP's built-in terrain shaders and recreate terrain effects ourselves! In this tutorial, I'll read four texture layers and apply an automatic rock cliff painting system and a world scan effect like the kinds you'd see in many open world games.
I have moved to Unity 6.0.23f1 for the remaining videos in this series and the new GitHub project. Most of what you see works similarly to Unity 2022.3 or older.
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👇 Download the project on GitHub: https://github.com/daniel-ilett/shade...
📰 Read this tutorial in article format instead: https://danielilett.com/2025-10-12-tu...
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📚 Get a copy of my shader book here: https://link.springer.com/book/10.100...
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Auf dieser Seite können Sie das Online-Video Unity Shader Graph Basics (Part 11 - Terrains) mit der Dauer stunde minuten sekunde in guter Qualität ansehen, das der Benutzer Daniel Ilett 13 April 2025 hochgeladen hat, den Link mit Freunden und Bekannten teilen, dieses Video wurde auf Youtube bereits 10,300 Mal angesehen und es wurde von 332 den Zuschauern gefallen. Viel Spaß beim Betrachtenden Zuschauern gefallen!