Bifrost Bootcamp 6.2 - Advecting particles using volumes

Published: 26 September 2023
on channel: Maya Learning Channel
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Jason shows how to use the velocities stored in the voxels of a volume to drive a particle simulation. Part of a 10-lesson workshop for aspiring technical artists. Expand this description for download links and more.

00:00 - Intro
00:07 - Particle advection from cache
01:00 - Caching properties control
01:35 - Volume scope
01:55 - Visualizing the velocity
02:35 - Scattering some points into the volume
03:30 - Using the "advect_points" compound
04:50 - How does advect points work?
07:00 - Colouring the points
07:35 - Lerping the colours
08:45 - Lerp logic
12:40 - Quick lerp recap

Download the scenes, compounds, slides, lesson plans and other files to follow along or adapt for your own curriculum: https://areadownloads.autodesk.com/wd...

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