Create abstract architectural patterns using Bifrost point cubes

Published: 30 January 2024
on channel: Maya Learning Channel
4,622
96

In this tutorial, Lee Griggs shows you how to use procedurally generated cubes and Arnold toon shader to create some very modern-looking patterns using Bifrost

For some inspiration about what you can do with this, check out https://leegriggs.com/bifrost-cubes

Skill level: Intermediate

Table of Contents
00:00 - Intro
00:24 - Initial graph creation
02:04 - Randomizing cube size and position
02:35 - Adding an Arnold toon shader
04:09 - Adding noise to point scale
06:18 - Dialing in the final look


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