In this tutorial, Lee Griggs shows you how to use procedurally generated cubes and Arnold toon shader to create some very modern-looking patterns using Bifrost
For some inspiration about what you can do with this, check out https://leegriggs.com/bifrost-cubes
Skill level: Intermediate
Table of Contents
00:00 - Intro
00:24 - Initial graph creation
02:04 - Randomizing cube size and position
02:35 - Adding an Arnold toon shader
04:09 - Adding noise to point scale
06:18 - Dialing in the final look
On this page of the site you can watch the video online Create abstract architectural patterns using Bifrost point cubes with a duration of hours minute second in good quality, which was uploaded by the user Maya Learning Channel 30 January 2024, share the link with friends and acquaintances, this video has already been watched 4,622 times on youtube and it was liked by 96 viewers. Enjoy your viewing!