Native 360 VR Solving in SynthEyes

Publicado el: 19 agosto 2024
en el canal de: Boris FX Learn
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Russ Andersson demonstrates native 360 VR solving in SynthEyes, highlighting the process of handling and processing 360 VR images without converting them to conventional linear images. This method allows for continuous tracking and reduces drift issues. Using a shot from 360Rise, he showcases setting up the shot in 360 VR mode, masking out the ultralight and other moving elements, and adjusting tracker settings. Andersson explains the auto tracker process and emphasizes ensuring accuracy around masked areas. He then runs the 3D solver, sets up the coordinate system, and stabilizes the shot. This powerful feature also supports object and tripod tracking, seamlessly integrating 360 VR capabilities into SynthEyes' solver.


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