The core mechanic of Pokémon Scarlet and Violet is Terastallization, a phenomenon that changes the type and appearance of the Pokémon into a crystalline figure. It's the one part of the game that actually looks visually impressive, so in this tutorial video, I'm going to recreate the effect in Shader Graph!
I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions.
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👇 Download the project on GitHub: https://github.com/daniel-ilett/shade...
📰 Read this tutorial in article format instead: https://danielilett.com/2024-04-10-tu...
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✨ Grab Snapshot Shaders Pro or Hologram Shaders Pro here (affiliate): https://assetstore.unity.com/publishe...
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