Primvars are renderable attributes that can vary across a surface or volume. Jason shows how to use them to define color vertex patterns for different USD variants that can be imported into Unreal Engine. Part of a 10-lesson workshop for aspiring technical artists. Expand this description for download links and more.
00:00 - Intro
00:07 - Advanced variants and primvars
00:45 - Building the vertex colours
03:20 - Defining your own USD atribute
04:30 - Primvars
06:45 - Making all three color variants
10:45 - Adding the variants to the stage
12:10 - Checking the variants in Unreal
13:20 - Cleaning up the graph
Download the scenes, compounds, slides, lesson plans and other files to follow along or adapt for your own curriculum: https://areadownloads.autodesk.com/wd...
USD in Bifrost tutorials: • USD in Bifrost
En esta página del sitio puede ver el video en línea Bifrost Bootcamp 8.3 - USD attributes and primvars de Duración hora minuto segunda en buena calidad , que subió el usuario Maya Learning Channel 11 octubre 2023, comparta el enlace con amigos y conocidos, en youtube este video ya ha sido visto 709 veces y le gustó 18 a los espectadores. Disfruta viendo!