Transparent objects need to be sorted properly in back-to-front order to make sure they are drawn properly, so they are rendered in a separate queue to opaque objects. Learn all about alpha blending and alpha clipping in this tutorial!
------------------------------------------------------------------------
👇 Download the project on GitHub: https://github.com/daniel-ilett/shade...
📰 Read this tutorial in article format instead: https://danielilett.com/2026-01-01-tu...
------------------------------------------------------------------------
✨ Snapshot Shaders 2 has you covered for all your post processing needs: https://assetstore.unity.com/packages...
✨ Grab Retro Shaders Pro, my PSX and N64 shader asset pack, here: https://assetstore.unity.com/packages...
📚 Get a copy of my shader book here: https://link.springer.com/book/10.100...
------------------------------------------------------------------------
💬 Join the Discord: / discord
☕ Or throw me a one-off coffee on Ko-fi: https://ko-fi.com/danielilett
------------------------------------------------------------------------
En esta página del sitio puede ver el video en línea Transparency | Unity Shader Code Basics 03 de Duración hora minuto segunda en buena calidad , que subió el usuario Daniel Ilett 20 octubre 2025, comparta el enlace con amigos y conocidos, en youtube este video ya ha sido visto 2,258 veces y le gustó 110 a los espectadores. Disfruta viendo!