Unity only provides a Main Light Direction node for custom lighting. If we want more fine-tuned control and support for color and additional lights, we'll need to delve into the world of ✨custom HLSL code✨. With Shader Graph's Custom Function node, we unlock plenty of new opportunities!
I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions.
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👇 Download the project on GitHub: https://github.com/daniel-ilett/shade...
📰 Read this tutorial in article format instead: https://danielilett.com/2024-07-09-tu...
💡 My CustomLighting.hlsl: https://github.com/daniel-ilett/shade...
📦 Alex Lindman's CustomLighting.hlsl: https://github.com/Unity-Technologies...
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On this page of the site you can watch the video online Unity Shader Graph Basics (Part 10 - Custom Functions) with a duration of hours minute second in good quality, which was uploaded by the user Daniel Ilett 09 July 2024, share the link with friends and acquaintances, this video has already been watched 20,259 times on youtube and it was liked by 538 viewers. Enjoy your viewing!