Many shader effects rely on detecting the intersection between the mesh being rendered and other objects in the scene. In this tutorial, I break down exactly how to detect those intersections and use the technique to create a basic ambient occlusion effect in screen-space.
I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions.
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👇 Download the project on GitHub: https://github.com/daniel-ilett/shade...
📰 Read this tutorial in article format instead: https://danielilett.com/2024-05-21-tu...
🍃 Get the grass texture: https://ambientcg.com/view?id=Grass001
🧱 Get the rock mesh: https://sketchfab.com/3d-models/rocks...
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📚 Get a copy of my shader book here (affiliate): http://www.dpbolvw.net/click-10074214...
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On this page of the site you can watch the video online Unity Shader Graph Basics (Part 8 - Scene Intersections 1) with a duration of hours minute second in good quality, which was uploaded by the user Daniel Ilett 21 May 2024, share the link with friends and acquaintances, this video has already been watched 4,647 times on youtube and it was liked by 187 viewers. Enjoy your viewing!