Unity Shader Graph Basics (Part 7 - Custom Lighting)

Published: 07 May 2024
on channel: Daniel Ilett
27,562
596

Although the Unlit shader type doesn't automatically add lighting to objects, we can implement our own lighting however we want. In this tutorial, learn how to add a Fresnel highlight to the edges of objects and create a basic cel-shaded effect which implements and augments diffuse lighting.

I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions.
------------------------------------------------------------------------
👇 Download the project on GitHub: https://github.com/daniel-ilett/shade...

🍃 Get the grass texture: https://ambientcg.com/view?id=Grass001

📰 Read this tutorial in article format instead: https://danielilett.com/2024-05-07-tu...
------------------------------------------------------------------------
✨ Grab Snapshot Shaders Pro or Hologram Shaders Pro here (affiliate): https://assetstore.unity.com/publishe...

📚 Get a copy of my shader book here (affiliate): http://www.dpbolvw.net/click-10074214...
------------------------------------------------------------------------
💬 Join the Discord:   / discord  
💖 Support me on Patreon: https://www.patreon.com/danielilett?f...
☕ Or throw me a one-off coffee on Ko-fi: https://ko-fi.com/danielilett
------------------------------------------------------------------------


On this page of the site you can watch the video online Unity Shader Graph Basics (Part 7 - Custom Lighting) with a duration of hours minute second in good quality, which was uploaded by the user Daniel Ilett 07 May 2024, share the link with friends and acquaintances, this video has already been watched 27,562 times on youtube and it was liked by 596 viewers. Enjoy your viewing!