This Maya Tutorial will cover setting up a simple material node network using Arnold's Standard Surface shader. This tutorial will utilize UDIM textures with color, metalness, roughness, and normal texture files. These texture files were exported from Substance Painter.
Nodes Used:
aiStandardSurface
aiNormalMap
file
place2Dtexture
On this page of the site you can watch the video online Arnold's Standard Surface Shader with PBR Textures with a duration of hours minute second in good quality, which was uploaded by the user Kurt B 12 March 2023, share the link with friends and acquaintances, this video has already been watched 1,437 times on youtube and it was liked by 46 viewers. Enjoy your viewing!