Building on the previous combustion simulation, Jason shows how to create, control, and cache an explosion in Autodesk Bifrost for Maya. Part of a 10-lesson workshop for aspiring technical artists. Expand this description for download links and more.
00:00 - Intro
00:07 - Sim to game engine
00:16 - Simulation recap
02:06 - Combustion
02:30 - Start the explosion
02:45 - How real fire works
03:45 - Volume material
04:50 - Checking density
05:10 - Vary source properties
11:10 - Mode controls
12:15 - Animating the seeds
14:00 - Use end frames
15:40 - Influences
17:00 - Combustion settings
18:05 - Tweaking influences
19:00 - Dissipation
20:00 - Fixing the speed
21:00 - Cache
21:45 - Flipbook setup
22:00 - Adjustments
22:40 - Another dissipation (temperature) and frame logic
Download the scenes, compounds, slides, lesson plans and other files to follow along or adapt for your own curriculum: https://areadownloads.autodesk.com/wd...
Explosions for Games - UE engine video: • Explosions for Games - UE4 Video Tuto...
OpenVDB Unreal Importer: https://github.com/eidosmontreal/unre...
Free Flipbook + Optical flow spritesheet generator: https://www.facedownfx.com/
Slate Tutorials:
• Motion Vectors for Flipbooks with Sla...
• Update: Motion Vectors for Flipbooks ...
In questa pagina del sito puoi guardare il video online Bifrost Bootcamp 6.1 - Simulating explosions della durata di ore minuti seconda in buona qualità , che l'utente ha caricato Maya Learning Channel 25 settembre 2023, condividi il link con amici e conoscenti, su youtube questo video è già stato visto 2,120 volte e gli è piaciuto 58 spettatori. Buona visione!