X-ray Stealth Vision in Unity Shader Graph and Universal Render Pipeline

Published: 31 January 2022
on channel: Daniel Ilett
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X-ray vision is a mainstay of modern stealth games, where tagged enemies and other objects stay visible even if they move behind a wall or other obstruction. In this video, we'll use the unique features of Universal Render Pipeline to force objects to render in front of others, then use Shader Graph to make two stylish effects to make your tagged objects really stand out in any scene!
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👇 Download the project on GitHub: https://github.com/daniel-ilett/shade...
🌐 Get the Spartan model here: https://sketchfab.com/3d-models/spart...
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💖 Huge thanks to my Patreon supporters for January 2022, especially: Gemma Louise Ilett, Morrie, Pisit Praiwattana, Jack Dixon, Underwater SUN, and many more!
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🎮 This project uses Unity 2020.3.21f1 and URP 10.6.0, but it should work with other versions.
🎥 Footage from World of Longplays:    • PS4 Longplay [096] Metal Gear Solid V...  
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📚 Get a copy of my shader book here: http://www.dpbolvw.net/click-10074214...
✨ Grab Snapshot Shaders Pro here: https://assetstore.unity.com/packages...
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💬 Join the Discord:   / discord  
💖 Support me on Patreon: https://www.patreon.com/danielilett?f...
☕ Or throw me a one-off coffee on Ko-fi: https://ko-fi.com/danielilett

#gamedev #shaders #madewithunity


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