Procedural Mesh Chunk Optimized (mesh thru code) Unity 2020

Publicado el: 31 julio 2020
en el canal de: Omar Santiago
543
18

This video has a mistake in the algorithm. The cube objects in the switch case statement of DefineMeshData() should have the ! in front of them to reverse the bool. Currently they do not...

When I define the data for a mesh of cubes, cubes that are on the inside really don't need to have their quads (sides) drawn. No one is going to see them. This tutorial shows a way to figure out how to omit them from the resulting mesh faces.

Source Code: https://github.com/omarvision/procedu...

go to http://www.omarvision.com to:
browse/search my entire video collection
download source and assets for tutorials
sign up for omarvision kids coding camps


En esta página del sitio puede ver el video en línea Procedural Mesh Chunk Optimized (mesh thru code) Unity 2020 de Duración hora minuto segunda en buena calidad , que subió el usuario Omar Santiago 31 julio 2020, comparta el enlace con amigos y conocidos, en youtube este video ya ha sido visto 543 veces y le gustó 18 a los espectadores. Disfruta viendo!