This video has a mistake in the algorithm. The cube objects in the switch case statement of DefineMeshData() should have the ! in front of them to reverse the bool. Currently they do not...
When I define the data for a mesh of cubes, cubes that are on the inside really don't need to have their quads (sides) drawn. No one is going to see them. This tutorial shows a way to figure out how to omit them from the resulting mesh faces.
Source Code: https://github.com/omarvision/procedu...
go to http://www.omarvision.com to:
browse/search my entire video collection
download source and assets for tutorials
sign up for omarvision kids coding camps
On this page of the site you can watch the video online Procedural Mesh Chunk Optimized (mesh thru code) Unity 2020 with a duration of hours minute second in good quality, which was uploaded by the user Omar Santiago 31 July 2020, share the link with friends and acquaintances, this video has already been watched 543 times on youtube and it was liked by 18 viewers. Enjoy your viewing!