Retro Console Palettes in Unity Shader Graph

Published: 27 October 2020
on channel: Daniel Ilett
9,029
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Classic games hold a special place in many people's hearts due to the nostalgia they feel when they play on older consoles, such as the Game Boy, NES and SNES. In this tutorial, learn how to use Unity's Shader Graph to emulate the restrictive colour palettes of those consoles.
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✨ Game Boy colour hex values from darkest to lightest: (0F380F, 306130, 8AAB0F, BBCF5D).
✨ Luminance dot product values: (0.2126, 0.7152, 0.0722).
✨ Alex Lindman's custom lighting blog article: https://blogs.unity3d.com/2019/07/31/...
✨ Read on my website: https://danielilett.com/2020-10-31-tu...
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💻 Steal my code from GitHub: https://github.com/daniel-ilett/shade...
🍕 See my new Bitesize Gamedev series on Twitter:   / 1320515252098912261  
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✨ Grab Snapshot Shaders Pro here: https://assetstore.unity.com/packages...
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🎮 Metal Gear Solid 4 Gameplay:    • PS3 Longplay [001] Metal Gear Solid 4...  


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