Tons of games use a stylised cel-shading art style to help them stand out graphically, including hits like Zelda: Breath of the Wild, Persona 5 and Okami. In this tutorial, we'll unlock the secrets of cel-shading in Shader Graph by using our own custom lighting and end up with an effect that supports multiple lights!
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👇 Download the project on GitHub: https://github.com/daniel-ilett/shade...
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✨ Cel-shading original article: https://danielilett.com/2020-03-21-tu...
✨ Alex Lindman custom lighting blog: https://blog.unity.com/technology/cus...
✨ Artstoff Link model: https://sketchfab.com/3d-models/link-...
✨ Bui Tuong Phong's shading model: https://en.wikipedia.org/wiki/Phong_s...
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00:00 Introduction
00:29 Ch. 1: Lighting Models
02:29 Ch. 2: Custom Lighting Code
04:56 Ch. 3: Lighting Calculations
07:24 Ch. 4: Cel-Shading Cutoff
10:05 Ch. 5: Additional Lights
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🎮 This project uses Unity 2020.3.2f1 and URP 10.4.0, but it should work with other versions.
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📚 Get a copy of my shader book here: http://www.dpbolvw.net/click-10074214...
✨ Grab Snapshot Shaders Pro here: https://assetstore.unity.com/packages...
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💬 Join the Discord: / discord
💖 Support me on Patreon: https://www.patreon.com/danielilett?f...
☕ Or throw me a one-off coffee on Ko-fi: https://ko-fi.com/danielilett
#zelda #unity #shaders
On this page of the site you can watch the video online Making a Zelda-style Cel Shading Effect in Unity Shader Graph with a duration of hours minute second in good quality, which was uploaded by the user Daniel Ilett 01 January 1970, share the link with friends and acquaintances, this video has already been watched 88,468 times on youtube and it was liked by 2.6 thousand viewers. Enjoy your viewing!